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Stracraft biting the bullet
Stracraft biting the bullet




stracraft biting the bullet stracraft biting the bullet

If they drop too close to your army of Siege Tanks, you may end up losing several units as they get killed by the splash from your own Siege Tanks. While you destroy this small base, watch out for enemy Overlords that will drop units to reinforce the base they will sometimes drop Ultralisks, which are very large ground units that use Kaiser blades against other ground units, and has 400 HP. You can bring Raynor or Duke as well, but make sure they do not get killed for any reason. As soon as you have your force of 10 Siege Tanks/10 Goliaths (heck, you could even get away with less), move on across the bridge, with the Goliaths in front. You will most likely need this resource node to survive this level. Northwest, across the bridge, is a small Zerg territory consisting of only minerals.

stracraft biting the bullet

Watch as the Zerg ground attackers shred to pieces before they can even hit you! Keep building them until you have at least 10, then build an Armory to pump out about the same number of Goliaths. You are now ready to pump out numerous Siege Tanks, which will be more thoroughly discussed in "The Trump Card." Research the Siege Mode ability and set your Tanks next to the bridge, behind the Bunkers. As soon as you have 400 minerals, send an SCV southeast to where the Vespene Geyser is and build a new Command Center there, as well as a Refinery. Fill these up with Marines, and surround your area with Missile Turrets when possible. When you feel like you have sufficient mineral flow to your base, quickly build two Bunkers, one to the northwest (where the asphalt bridge is), and one to the north (which is where many flying attacks will take place). Edmund Duke (the tank) in Siege Mode will do 150 in explosive splash damage, which will effectively stop any Zerg ground masses of Zerglings and Hydralisks, while Jim Raynor can take care of any Zerglings that come close.

stracraft biting the bullet

For now, Duke and Raynor will hold off any attacks to your base. Build until you have many SCVs, since you will probably spend more minerals here than you will in any other level of the Terran campaign. You should first liftoff your Command Center to put it closer to the minerals. You also have no resources, so it is imperative that you mine minerals vigorously. In this level, you begin with only Duke and Raynor, along with 4 SCVs and a Command Center. In any case, be prepared for a long and difficult battle. It is advised that players first learn about their Terran mechanical units before attempting this level, as it may be fairly challenging to new players. Chronologically, this level comes between the existing missions 6 and 7 in the Original Terran Campaign, but is currently unused in the campaign itself. This level has a terrain similar to Enslavers02a in the original enslavers campaign, including similar resource deposits and starting areas. "Biting the Bullet" is one of the two unused levels in the Original Terran Campaign of StarCraft. They later receive help from an unexpected source. Raynor and Duke discuss tactical plans to stopping the Zerg, for there are more Zerg than what can be possibly held off. Gantrithor must survive.ĭuke was rescued by the Sons of Korhal.






Stracraft biting the bullet